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- From: feck@informatik.uni-kl.de (Christoph Feck IRZ)
- Subject: Re: Fonts in BOOPSI gadgets
- Message-ID: <1994Jun6.154150@informatik.uni-kl.de>
- Sender: news@uklirb.informatik.uni-kl.de (Unix-News-System)
- Nntp-Posting-Host: uklira.informatik.uni-kl.de
- Organization: University of Kaiserslautern, Germany
- References: <1994Jun1.184435.28974@ida.liu.se> <1994Jun6.053301.28694@ida.liu.se>
- Date: Mon, 6 Jun 1994 13:41:50 GMT
- Lines: 20
-
- In article <1994Jun6.053301.28694@ida.liu.se>, c92andst@odalix.ida.liu.se (Andreas Stenmark) writes:
- > >Can someone please explain where a BOOPSI gadget finds the
- > >default font to put in gpr_RPort? Or perhaps the question is
- > >*why*, because it seems that the gadget uses the Screen's
- > >font instead of the Window's or GfxBase->DefaultFont. Why?
- >
- > >And...what's the best method for the class user to tell
- > >the gadget which font to use? Attributes? Sure, but neither
- > >C= BOOPSI classes nor gadtools seems to use this.
-
- The V42 gadgetclass.h include file that came with the
- GI1 (Gadget and Image collection #1) has a GA_TextAttr
- gadget attribute. Of course only new gadgets that deal
- with text will support them (like the tabs.gadget).
-
- The archive is freely distributable, but I haven't
- checked wether it is on Aminet (I got it on IRC).
-
- 3k// Christoph Feck, TowerSystems - BOOPSI Class Development
- \X/ Amiga - Intuition inside.
-